Wyckoff Distribution Phase Map [AGPro Series]Wyckoff Distribution Phase Map
🔹 OVERVIEW
Wyckoff Distribution Phase Map is a retrospective structural mapping tool built on the classic Wyckoff distribution schematic. It locates and labels the six core distribution events — Preliminary Supply (PSY), Buying Climax (BC), Automatic Reaction (AR), Upthrust (UT), Sign of Weakness (SOW) and Last Point of Supply (LPSY) — only after a bearish Change of Character (CHoCH) confirms that the prior uptrend has structurally broken. The indicator frames the active trading range as a shaded zone, plots BC and AR horizontal references, and tracks the phase state (A, B, C, D, E) in a dedicated info panel with a forming-candidate watchlist before confirmation.
🔹 WHAT MAKES IT DIFFERENT
Most Wyckoff scripts on TradingView label events reactively on every elevated swing, producing dense, often contradictory signals during ranging or trending markets. This indicator takes the opposite approach. During an uptrend, the chart remains completely clean. Rolling trackers silently maintain candidate values for BC, PSY and AR in memory, while a live watchlist row in the panel shows the forming distribution candidate in real time. Events are only drawn on the chart after CHoCH locks the schematic, at which point PSY, BC and AR appear together as a confirmed retrospective bundle. UT, SOW and LPSY then populate as the post-CHoCH structure unfolds. A two-tier expiry system closes both incomplete and fully-played-out distributions, ensuring the active schematic on screen always reflects current market structure — not stale history.
🔹 METHODOLOGY
The engine runs in two coordinated layers. The first layer tracks higher-high and higher-low sequences to qualify an uptrend and rolls candidate values for the Buying Climax (running maximum swing high), Preliminary Supply (last pre-BC elevated swing high) and Automatic Reaction (running minimum after BC). The second layer watches for a structural break below the last confirmed higher-low, which defines the CHoCH. On CHoCH confirmation, the candidate values are snapshotted as BC, PSY and AR labels, the trading range zone is drawn, and the state machine advances to the forward-detection phase. Upthrust, Sign of Weakness and Last Point of Supply are then detected in strict sequence using a combination of price-to-BC, price-to-AR and volume-to-average filters. Volume context is computed against a 20-period moving average baseline with separate climactic, elevated and weak thresholds tuned for crypto and equities alike.
🔹 SIGNALS AND ALERTS
The indicator fires two categories of alerts. The CHoCH Confirmation alert triggers the moment the structural break locks in, including the resolved BC and AR levels. Event alerts fire for each subsequent UT, SOW and LPSY detection. No alert is fired during the forming phase — alerts are reserved for confirmed structural events, keeping notification noise low. A projected markdown line is drawn forward from LPSY using the trading range height as a symmetrical target, purely as a visual reference point rather than a trade signal.
🔹 KEY INPUTS
Core Engine inputs control swing lookback sensitivity, candidate maximum age and the post-CHoCH timeout window. Volume Analysis exposes the moving average length and three multipliers for climactic, elevated and weak volume classification. Visual inputs toggle the trading range zone, BC and AR horizontal levels, the CHoCH dashed break line, the markdown projection, the confidence halo and the floating distribution summary label, with full control over font size, line widths and zone transparency. The info panel can be repositioned to six anchor points and switched between dark and light themes. A Keep Historical Events toggle allows old schematics to remain on the chart after reset, off by default for a clean view.
🔹 HOW TO USE
Apply the indicator to any liquid instrument and any timeframe. During uptrends, observe the Watching row in the panel to monitor the forming BC candidate. When CHoCH prints, the full PSY, BC, AR bundle appears with the trading range shaded. From that point, use the Next Expected row to track what the engine is waiting for. The confidence score progresses from 70 at CHoCH to 97 at LPSY. The floating summary label on the right edge of the chart provides an at-a-glance status even when the primary event labels are scrolled off to the left. The indicator works standalone but is designed to complement any market structure, order flow or supply-and-demand workflow.
🔹 LIMITATIONS AND TRANSPARENCY
This tool is a pattern-recognition and labeling engine, not a strategy or trading signal generator. All events are detected retrospectively after their confirming bar has closed plus the swing lookback period — this is by design to eliminate redrawing. The Wyckoff schematic is a framework, not a deterministic forecast; not every distribution completes the full six-event sequence, and markets frequently fail schematics entirely and resume the prior trend. The volume analysis assumes reliable reported volume, so thin or fragmented markets may produce weaker classification. Confidence scores are internal heuristics tied to event progression, not statistical probabilities. Past schematic completions do not predict future market behavior.
🔹 RISK DISCLOSURE
This indicator is published for educational and analytical purposes only. It does not constitute financial advice, a trading recommendation or an investment solicitation. Trading any financial instrument involves substantial risk, including the potential loss of principal. Past performance does not guarantee future results. Users are solely responsible for their own trading decisions, risk management and independent research. Always backtest thoroughly and trade within a risk framework you understand. Indicador

CandlesGroup_TypesLibrary "CandlesGroup_Types"
CandlesGroup Type allows you to efficiently store and access properties of all the candles in your chart.
You can easily manipulate large datasets, work with multiple timeframes, or analyze multiple symbols simultaneously. By encapsulating the properties of each candle within a CandlesGroup object, you gain a convenient and organized way to handle complex candlestick patterns and data.
For usage instructions and detailed examples, please refer to the comments and examples provided in the source code.
method init(_self)
Namespace types: CandlesGroup
Parameters:
_self (CandlesGroup)
method init(_self, propertyNames)
Namespace types: CandlesGroup
Parameters:
_self (CandlesGroup)
propertyNames (string )
method get(_self, key)
get values array from a given property name
Namespace types: CandlesGroup
Parameters:
_self (CandlesGroup) : : CandlesGroup object
key (string) : : key name of selected property. Default is "index"
Returns: values array
method size(_self)
get size of values array. By default it equals to current bar_index
Namespace types: CandlesGroup
Parameters:
_self (CandlesGroup) : : CandlesGroup object
Returns: size of values array
method push(_self, key, value)
push single value to specific property
Namespace types: CandlesGroup
Parameters:
_self (CandlesGroup) : : CandlesGroup object
key (string) : : key name of selected property
value (float) : : property value
Returns: CandlesGroup object
method push(_self, arr)
Namespace types: CandlesGroup
Parameters:
_self (CandlesGroup)
arr (float )
method populate(_self, ohlc)
populate ohlc to CandlesGroup
Namespace types: CandlesGroup
Parameters:
_self (CandlesGroup) : : CandlesGroup object
ohlc (float ) : : array of ohlc
Returns: CandlesGroup object
method populate(_self, values, propertiesNames)
populate values base on given properties Names
Namespace types: CandlesGroup
Parameters:
_self (CandlesGroup) : : CandlesGroup object
values (float ) : : array of property values
propertiesNames (string ) : : an array stores property names. Use as keys to get values
Returns: CandlesGroup object
method populate(_self)
populate values (default setup)
Namespace types: CandlesGroup
Parameters:
_self (CandlesGroup) : : CandlesGroup object
Returns: CandlesGroup object
method lookback(arr, bars_lookback)
get property value on previous candles. For current candle, use *.lookback()
Namespace types: float
Parameters:
arr (float ) : : array of selected property values
bars_lookback (int) : : number of candles lookback. 0 = current candle. Default is 0
Returns: single property value
method highest_within_bars(_self, hiSource, start, end, useIndex)
get the highest property value between specific candles
Namespace types: CandlesGroup
Parameters:
_self (CandlesGroup) : : CandlesGroup object
hiSource (string) : : key name of selected property
start (int) : : start bar for calculation. Default is candles lookback value from current candle. 'index' value is used if 'useIndex' = true
end (int) : : end bar for calculation. Default is candles lookback value from current candle. 'index' value is used if 'useIndex' = true. Default is 0
useIndex (bool) : : use index instead of lookback value. Default = false
Returns: the highest value within candles
method highest_within_bars(_self, returnWithIndex, hiSource, start, end, useIndex)
get the highest property value and bar index between specific candles
Namespace types: CandlesGroup
Parameters:
_self (CandlesGroup) : : CandlesGroup object
returnWithIndex (bool) : : the function only applicable when it is true
hiSource (string) : : key name of selected property
start (int) : : start bar for calculation. Default is candles lookback value from current candle. 'index' value is used if 'useIndex' = true
end (int) : : end bar for calculation. Default is candles lookback value from current candle. 'index' value is used if 'useIndex' = true. Default is 0
useIndex (bool) : : use index instead of lookback value. Default = false
Returns:
method highest_point_within_bars(_self, hiSource, start, end, useIndex)
get a Point object which contains highest property value between specific candles
Namespace types: CandlesGroup
Parameters:
_self (CandlesGroup) : : CandlesGroup object
hiSource (string) : : key name of selected property
start (int) : : start bar for calculation. Default is candles lookback value from current candle. 'index' value is used if 'useIndex' = true
end (int) : : end bar for calculation. Default is candles lookback value from current candle. 'index' value is used if 'useIndex' = true. Default is 0
useIndex (bool) : : use index instead of lookback value. Default = false
Returns: Point object contains highest property value
method lowest_within_bars(_self, loSource, start, end, useIndex)
get the lowest property value between specific candles
Namespace types: CandlesGroup
Parameters:
_self (CandlesGroup) : : CandlesGroup object
loSource (string) : : key name of selected property
start (int) : : start bar for calculation. Default is candles lookback value from current candle. 'index' value is used if 'useIndex' = true
end (int) : : end bar for calculation. Default is candles lookback value from current candle. 'index' value is used if 'useIndex' = true. Default is 0
useIndex (bool) : : use index instead of lookback value. Default = false
Returns: the lowest value within candles
method lowest_within_bars(_self, returnWithIndex, loSource, start, end, useIndex)
get the lowest property value and bar index between specific candles
Namespace types: CandlesGroup
Parameters:
_self (CandlesGroup) : : CandlesGroup object
returnWithIndex (bool) : : the function only applicable when it is true
loSource (string) : : key name of selected property
start (int) : : start bar for calculation. Default is candles lookback value from current candle. 'index' value is used if 'useIndex' = true
end (int) : : end bar for calculation. Default is candles lookback value from current candle. 'index' value is used if 'useIndex' = true. Default is 0
useIndex (bool) : : use index instead of lookback value. Default = false
Returns:
method lowest_point_within_bars(_self, loSource, start, end, useIndex)
get a Point object which contains lowest property value between specific candles
Namespace types: CandlesGroup
Parameters:
_self (CandlesGroup) : : CandlesGroup object
loSource (string) : : key name of selected property
start (int) : : start bar for calculation. Default is candles lookback value from current candle. 'index' value is used if 'useIndex' = true
end (int) : : end bar for calculation. Default is candles lookback value from current candle. 'index' value is used if 'useIndex' = true. Default is 0
useIndex (bool) : : use index instead of lookback value. Default = false
Returns: Point object contains lowest property value
method time2bar(_self, t)
Convert UNIX time to bar index of active chart
Namespace types: CandlesGroup
Parameters:
_self (CandlesGroup) : : CandlesGroup object
t (int) : : UNIX time
Returns: bar index
method time2bar(_self, timezone, YYYY, MMM, DD, hh, mm, ss)
Convert timestamp to bar index of active chart. User defined timezone required
Namespace types: CandlesGroup
Parameters:
_self (CandlesGroup) : : CandlesGroup object
timezone (string) : : User defined timezone
YYYY (int) : : Year
MMM (int) : : Month
DD (int) : : Day
hh (int) : : Hour. Default is 0
mm (int) : : Minute. Default is 0
ss (int) : : Second. Default is 0
Returns: bar index
method time2bar(_self, YYYY, MMM, DD, hh, mm, ss)
Convert timestamp to bar index of active chart
Namespace types: CandlesGroup
Parameters:
_self (CandlesGroup) : : CandlesGroup object
YYYY (int) : : Year
MMM (int) : : Month
DD (int) : : Day
hh (int) : : Hour. Default is 0
mm (int) : : Minute. Default is 0
ss (int) : : Second. Default is 0
Returns: bar index
method get_prop_from_time(_self, key, t)
get single property value from UNIX time
Namespace types: CandlesGroup
Parameters:
_self (CandlesGroup) : : CandlesGroup object
key (string) : : key name of selected property
t (int) : : UNIX time
Returns: single property value
method get_prop_from_time(_self, key, timezone, YYYY, MMM, DD, hh, mm, ss)
get single property value from timestamp. User defined timezone required
Namespace types: CandlesGroup
Parameters:
_self (CandlesGroup) : : CandlesGroup object
key (string) : : key name of selected property
timezone (string) : : User defined timezone
YYYY (int) : : Year
MMM (int) : : Month
DD (int) : : Day
hh (int) : : Hour. Default is 0
mm (int) : : Minute. Default is 0
ss (int) : : Second. Default is 0
Returns: single property value
method get_prop_from_time(_self, key, YYYY, MMM, DD, hh, mm, ss)
get single property value from timestamp
Namespace types: CandlesGroup
Parameters:
_self (CandlesGroup) : : CandlesGroup object
key (string) : : key name of selected property
YYYY (int) : : Year
MMM (int) : : Month
DD (int) : : Day
hh (int) : : Hour. Default is 0
mm (int) : : Minute. Default is 0
ss (int) : : Second. Default is 0
Returns: single property value
method bar2time(_self, index)
Convert bar index of active chart to UNIX time
Namespace types: CandlesGroup
Parameters:
_self (CandlesGroup) : : CandlesGroup object
index (int) : : bar index
Returns: UNIX time
Point
A point on chart
Fields:
price (series float) : : price value
bar (series int) : : bar index
bartime (series int) : : time in UNIX format of bar
Property
Property object which contains values of all candles
Fields:
name (series string) : : name of property
values (float ) : : an array stores values of all candles. Size of array = bar_index
CandlesGroup
Candles Group object which contains properties of all candles
Fields:
propertyNames (string ) : : an array stores property names. Use as keys to get values
properties (Property ) : : array of Property objects Biblioteca

Indicador

Regression Channel Alternative MTF V2█ OVERVIEW
This indicator is a predecessor to Regression Channel Alternative MTF , which is coded based on latest update of type, object and method.
█ IMPORTANT NOTES
This indicator is NOT true Multi Timeframe (MTF) but considered as Alternative MTF which calculate 100 bars for Primary MTF, can be refer from provided line helper.
The timeframe scenarios are defined based on Position, Swing and Intraday Trader.
Suppported Timeframe : W, D, 60, 15, 5 and 1.
Channel drawn based on regression calculation.
Angle channel is NOT supported.
█ INSPIRATIONS
These timeframe scenarios are defined based on Harmonic Trading : Volume Three written by Scott M Carney.
By applying channel on each timeframe, MW or ABCD patterns can be easily identified manually.
This can also be applied on other chart patterns.
█ CREDITS
Scott M Carney, Harmonic Trading : Volume Three (Reaction vs. Reversal)
█ TIMEFRAME EXPLAINED
Higher / Distal : The (next) longer or larger comparative timeframe after primary pattern has been identified.
Primary / Clear : Timeframe that possess the clearest pattern structure.
Lower / Proximate : The (next) shorter timeframe after primary pattern has been identified.
Lowest : Check primary timeframe as main reference.
█ FEATURES
Color is determined by trend or timeframe.
Some color is depends on chart contrast color.
Color is determined by trend or timeframe.
█ EXAMPLE OF USAGE / EXPLAINATION
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Indicador

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Biblioteca

Vector2ArrayLibrary "Vector2Array"
functions to handle vector2 Array operations.
.
references:
docs.unity3d.com
gist.github.com
github.com
gist.github.com
gist.github.com
gist.github.com
.
from(source, prop_sep, vect_sep)
Generate array of vector2 from string.
Parameters:
source : string Source string of the vectors.
prop_sep : string Separator character of the vector properties (x`,`y).
vect_sep : string Separator character of the vectors ((x,y)`;`(x,y)).
Returns: array.
max(vectors)
Combination of the highest elements in column of a array of vectors.
Parameters:
vectors : array, Array of Vector2 objects.
Returns: Vector2.Vector2, Vector2 object.
-> usage:
`a = Vector2.from(1.0) , b = Vector2.from(2.0), c = Vector2.from(3.0), d = max(array.from(a, b, c)) , plot(d.x)`
min(vectors)
Combination of the lowest elements in column of a array of vectors.
Parameters:
vectors : array, Array of Vector2 objects.
Returns: Vector2.Vector2, Vector2 object.
-> usage:
`a = Vector2.from(1.0) , b = Vector2.from(2.0), c = Vector2.from(3.0), d = min(array.from(a, b, c)) , plot(d.x)`
sum(vectors)
Total sum of all vectors.
Parameters:
vectors : array, ID of the vector2 array.
Returns: Vector2.Vector2, vector2 object.
-> usage:
`a = Vector2.from(1.0) , b = Vector2.from(2.0), c = Vector2.from(3.0), d = sum(array.from(a, b, c)) , plot(d.x)`
center(vectors)
Finds the vector center of the array.
Parameters:
vectors : array, ID of the vector2 array.
Returns: Vector2.Vector2, vector2 object.
-> usage:
`a = Vector2.from(1.0) , b = Vector2.from(2.0), c = Vector2.from(3.0), d = center(array.from(a, b, c)) , plot(d.x)`
rotate(vectors, center, degree)
Rotate Array vectors around origin vector by a angle.
Parameters:
vectors : array, ID of the vector2 array.
center : Vector2.Vector2 , Vector2 object. Center of the rotation.
degree : float , Angle value.
Returns: rotated points array.
-> usage:
`a = Vector2.from(1.0) , b = Vector2.from(2.0), c = Vector2.from(3.0), d = rotate(array.from(a, b, c), b, 45.0)`
scale(vectors, center, rate)
Scale Array vectors based on a origin vector perspective.
Parameters:
vectors : array, ID of the vector2 array.
center : Vector2.Vector2 , Vector2 object. Origin center of the transformation.
rate : float , Rate to apply transformation.
Returns: rotated points array.
-> usage:
`a = Vector2.from(1.0) , b = Vector2.from(2.0), c = Vector2.from(3.0), d = scale(array.from(a, b, c), b, 1.25)`
move(vectors, center, rate)
Move Array vectors by a rate of the distance to center position (LERP).
Parameters:
vectors : array, ID of the vector2 array.
center
rate
Returns: Moved points array.
-> usage:
`a = Vector2.from(1.0) , b = Vector2.from(2.0), c = Vector2.from(3.0), d = move(array.from(a, b, c), b, 1.25)`
to_string(id, separator)
Reads a array of vectors into a string, of the form ` `.
Parameters:
id : array, ID of the vector2 array.
separator : string separator for cell splitting.
Returns: string Translated complex array into string.
-> usage:
`a = Vector2.from(1.0) , b = Vector2.from(2.0), c = Vector2.from(3.0), d = to_string(array.from(a, b, c))`
to_string(id, format, separator)
Reads a array of vectors into a string, of the form ` `.
Parameters:
id : array, ID of the vector2 array.
format : string , Format to apply transformation.
separator : string , Separator for cell splitting.
Returns: string Translated complex array into string.
-> usage:
`a = Vector2.from(1.234) , b = Vector2.from(2.23), c = Vector2.from(3.1234), d = to_string(array.from(a, b, c), "#.##")` Biblioteca

Segment2Library "Segment2"
Structure representation of a directed straight line in two dimensions from origin to target vectors.
.
reference:
graphics.stanford.edu
.
new(origin, target)
Generate a new segment.
Parameters:
origin : Vector2 . Origin of the segment.
target : Vector2 . Target of the segment.
Returns: Segment2.
new(origin_x, origin_y, target_x, target_y)
Generate a new segment.
Parameters:
origin_x : float . Origin of the segment x coordinate.
origin_y : float . Origin of the segment y coordinate.
target_x : float . Target of the segment x coordinate.
target_y : float . Target of the segment y coordinate.
Returns: Segment2.
copy(this)
Copy a segment.
Parameters:
this : Vector2 . Segment to copy.
Returns: Segment2.
length_squared(this)
Squared length of the normalized segment vector. For comparing vectors this is computationaly lighter.
Parameters:
this : Segment2 . Sorce segment.
Returns: float.
length(this)
Length of the normalized segment vector.
Parameters:
this : Segment2 . Sorce segment.
Returns: float.
opposite(this)
Reverse the direction of the segment.
Parameters:
this : Segment2 . Source segment.
Returns: Segment2.
is_degenerate(this)
Segment is degenerate when origin and target are equal.
Parameters:
this : Segment2 . Source segment.
Returns: bool.
is_horizontal(this)
Segment is horizontal?.
Parameters:
this : Segment2 . Source segment.
Returns: bool.
is_horizontal(this, precision)
Segment is horizontal?.
Parameters:
this : Segment2 . Source segment.
precision : float . Limit of precision.
Returns: bool.
is_vertical(this)
Segment is vertical?.
Parameters:
this : Segment2 . Source segment.
Returns: bool.
is_vertical(this, precision)
Segment is vertical?.
Parameters:
this : Segment2 . Source segment.
precision : float . Limit of precision.
Returns: bool.
equals(this, other)
Tests two segments for equality (share same origin and target).
Parameters:
this : Segment2 . Source segment.
other : Segment2 . Target segment.
Returns: bool.
nearest_to_point(this, point)
Find the nearest point in a segment to another point.
Parameters:
this : Segment2 . Source segment.
point : Vector2 . Point to aproximate.
Returns: Vector2.
intersection(this, other)
Find the intersection vector of 2 lines.
Parameters:
this : Segment2 . Segment A.
other : Segment2 . Segment B.
Returns: Vector2.Vector2 Object.
extend(this, at_origin, at_target)
Extend a segment by the percent ratio provided.
Parameters:
this : Segment2 . Source segment.
at_origin : float . Percent ratio to extend at origin vector.
at_target : float . Percent ratio to extend at target vector.
Returns: Segment2.
to_string(this)
Translate segment to string format `( (x,y), (x,y) )`.
Parameters:
this : Segment2 . Source segment.
Returns: string.
to_string(this, format)
Translate segment to string format `((x,y), (x,y))`.
Parameters:
this : Segment2 . Source segment.
format : string . Format string to apply.
Returns: string.
to_array(this)
Translate segment to array format.
Parameters:
this : Segment2 . Source segment.
Returns: array. Biblioteca

Vector2DrawQuadLibrary "Vector2DrawQuad"
functions to handle vector2 Quad drawing operations.
new(a, b, c, d, xloc, bg_color, line_color, line_style, line_width)
Draws a quadrilateral with background fill.
Parameters:
a : v2 . Vector2 object, in the form `(x, y)`.
b : v2 . Vector2 object, in the form `(x, y)`.
c : v2 . Vector2 object, in the form `(x, y)`.
d : v2 . Vector2 object, in the form `(x, y)`.
xloc : string . Type of axis unit, bar_index or time.
bg_color : color . Color of the background.
line_color : color . Color of the line.
line_style : string . Style of the line.
line_width : int . Width of the line.
Returns: Quad object.
copy(this)
Copy a existing quad object.
Parameters:
this : Quad . Source quad.
Returns: Quad.
set_position_a(this, x, y)
Set the position of corner `a` (modifies source quad).
Parameters:
this : Quad . Source quad.
x : int . Value at the x axis.
y : float . Value at the y axis.
Returns: Source Quad.
set_position_a(this, position)
Set the position of corner `a` (modifies source quad).
Parameters:
this : Quad . Source quad.
position : Vector2 . New position.
Returns: Source Quad.
set_position_b(this, x, y)
Set the position of corner `b` (modifies source quad).
Parameters:
this : Quad . Source quad.
x : int . Value at the x axis.
y : float . Value at the y axis.
Returns: Source Quad.
set_position_b(this, position)
Set the position of corner `b` (modifies source quad).
Parameters:
this : Quad . Source quad.
position : Vector2 . New position.
Returns: Source Quad.
set_position_c(this, x, y)
Set the position of corner `c` (modifies source quad).
Parameters:
this : Quad . Source quad.
x : int . Value at the x axis.
y : float . Value at the y axis.
Returns: Source Quad.
set_position_c(this, position)
Set the position of corner `c` (modifies source quad).
Parameters:
this : Quad . Source quad.
position : Vector2 . New position.
Returns: Source Quad.
set_position_d(this, x, y)
Set the position of corner `d` (modifies source quad).
Parameters:
this : Quad . Source quad.
x : int . Value at the x axis.
y : float . Value at the y axis.
Returns: Source Quad.
set_position_d(this, position)
Set the position of corner `d` (modifies source quad).
Parameters:
this : Quad . Source quad.
position : Vector2 . New position.
Returns: Source Quad.
set_style(this, bg_color, line_color, line_style, line_width)
Update quad style options (modifies Source quad).
Parameters:
this : Quad . Source quad.
bg_color : color . Color of the background.
line_color : color . Color of the line.
line_style : string . Style of the line.
line_width : int . Width of the line.
Returns: Source Quad.
set_bg_color(this, bg_color)
Update quad style options (modifies Source quad).
Parameters:
this : Quad . Source quad.
bg_color : color . Color of the background.
Returns: Source Quad.
set_line_color(this, line_color)
Update quad style options (modifies Source quad).
Parameters:
this : Quad . Source quad.
line_color : color . Color of the line.
Returns: Source Quad.
set_line_style(this, line_style)
Update quad style options (modifies Source quad).
Parameters:
this : Quad . Source quad.
line_style : string . Style of the line.
Returns: Source Quad.
set_line_width(this, line_width)
Update quad style options (modifies Source quad).
Parameters:
this : Quad . Source quad.
line_width : int . Width of the line.
Returns: Source Quad.
move(this, x, y)
Move quad by provided amount (modifies source quad).
Parameters:
this : Quad . Source quad.
x : float . Amount to move the vertices of the quad in the x axis.
y : float . Amount to move the vertices of the quad in the y axis.
Returns: Source Quad.
move(this, amount)
Move quad by provided amount (modifies source quad).
Parameters:
this : Quad . Source quad.
amount : Vector2 . Amount to move the vertices of the quad in the x and y axis.
Returns: Source Quad.
rotate_around(this, center, angle)
Rotate source quad around a center (modifies source quad).
Parameters:
this : Quad . Source quad.
center : Vector2 . Center coordinates of the rotation.
angle : float . Value of angle in degrees.
Returns: Source Quad.
rotate_around(this, center_x, center_y, angle)
Rotate source quad around a center (modifies source quad).
Parameters:
this : Quad . Source quad.
center_x : int . Center coordinates of the rotation.
center_y : float . Center coordinates of the rotation.
angle : float . Value of angle in degrees.
Returns: Source Quad. Biblioteca

Vector2DrawTriangleLibrary "Vector2DrawTriangle"
Functions to draw a triangle and manipulate its properties.
new(a, b, c, xloc, bg_color, line_color, line_style, line_width)
Draws a triangle with background fill using line prototype.
Parameters:
a : v2 . Vector2 object, in the form `(x, y)`.
b : v2 . Vector2 object, in the form `(x, y)`.
c : v2 . Vector2 object, in the form `(x, y)`.
xloc : string . Type of axis unit, bar_index or time.
bg_color : color . Color of the background.
line_color : color . Color of the line.
line_style : string . Style of the line.
line_width : int . Width of the line.
Returns: Triangle object.
copy(this)
Copy a existing triangle object.
Parameters:
this : Triangle . Source triangle.
Returns: Triangle.
set_position_a(this, x, y)
Set the position of corner `a` (modifies source triangle).
Parameters:
this : Triangle . Source triangle.
x : int . Value at the x axis.
y : float . Value at the y axis.
Returns: Source Triangle.
set_position_a(this, position)
Set the position of corner `a` (modifies source triangle).
Parameters:
this : Triangle . Source triangle.
position : Vector2 . New position.
Returns: Source Triangle.
set_position_b(this, x, y)
Set the position of corner `b` (modifies source triangle).
Parameters:
this : Triangle . Source triangle.
x : int . Value at the x axis.
y : float . Value at the y axis.
Returns: Source Triangle.
set_position_b(this, position)
Set the position of corner `b` (modifies source triangle).
Parameters:
this : Triangle . Source triangle.
position : Vector2 . New position.
Returns: Source Triangle.
set_position_c(this, x, y)
Set the position of corner `c` (modifies source triangle).
Parameters:
this : Triangle . Source triangle.
x : int . Value at the x axis.
y : float . Value at the y axis.
Returns: Source Triangle.
set_position_c(this, position)
Set the position of corner `c` (modifies source triangle).
Parameters:
this : Triangle . Source triangle.
position : Vector2 . New position.
Returns: Source Triangle.
set_style(this, bg_color, line_color, line_style, line_width)
Update triangle style options (modifies Source triangle).
Parameters:
this : Triangle . Source triangle.
bg_color : color . Color of the background.
line_color : color . Color of the line.
line_style : string . Style of the line.
line_width : int . Width of the line.
Returns: Source Triangle.
set_bg_color(this, bg_color)
Update triangle style options (modifies Source triangle).
Parameters:
this : Triangle . Source triangle.
bg_color : color . Color of the background.
Returns: Source Triangle.
set_line_color(this, line_color)
Update triangle style options (modifies Source triangle).
Parameters:
this : Triangle . Source triangle.
line_color : color . Color of the line.
Returns: Source Triangle.
set_line_style(this, line_style)
Update triangle style options (modifies Source triangle).
Parameters:
this : Triangle . Source triangle.
line_style : string . Style of the line.
Returns: Source Triangle.
set_line_width(this, line_width)
Update triangle style options (modifies Source triangle).
Parameters:
this : Triangle . Source triangle.
line_width : int . Width of the line.
Returns: Source Triangle.
move(this, x, y)
Move triangle by provided amount (modifies source triangle).
Parameters:
this : Triangle . Source triangle.
x : float . Amount to move the vertices of the triangle in the x axis.
y : float . Amount to move the vertices of the triangle in the y axis.
Returns: Source Triangle.
move(this, amount)
Move triangle by provided amount (modifies source triangle).
Parameters:
this : Triangle . Source triangle.
amount : Vector2 . Amount to move the vertices of the triangle in the x and y axis.
Returns: Source Triangle.
rotate_around(this, center, angle)
Rotate source triangle around a center (modifies source triangle).
Parameters:
this : Triangle . Source triangle.
center : Vector2 . Center coordinates of the rotation.
angle : float . Value of angle in degrees.
Returns: Source Triangle.
rotate_around(this, center_x, center_y, angle)
Rotate source triangle around a center (modifies source triangle).
Parameters:
this : Triangle . Source triangle.
center_x : int . Center coordinates of the rotation.
center_y : float . Center coordinates of the rotation.
angle : float . Value of angle in degrees.
Returns: Source Triangle. Biblioteca

Vector2Library "Vector2"
Representation of two dimensional vectors or points.
This structure is used to represent positions in two dimensional space or vectors,
for example in spacial coordinates in 2D space.
~~~
references:
docs.unity3d.com
gist.github.com
github.com
gist.github.com
gist.github.com
gist.github.com
~~~
new(x, y)
Create a new Vector2 object.
Parameters:
x : float . The x value of the vector, default=0.
y : float . The y value of the vector, default=0.
Returns: Vector2. Vector2 object.
-> usage:
`unitx = Vector2.new(1.0) , plot(unitx.x)`
from(value)
Assigns value to a new vector `x,y` elements.
Parameters:
value : float, x and y value of the vector.
Returns: Vector2. Vector2 object.
-> usage:
`one = Vector2.from(1.0), plot(one.x)`
from(value, element_sep, open_par, close_par)
Assigns value to a new vector `x,y` elements.
Parameters:
value : string . The `x` and `y` value of the vector in a `x,y` or `(x,y)` format, spaces and parentesis will be removed automatically.
element_sep : string . Element separator character, default=`,`.
open_par : string . Open parentesis character, default=`(`.
close_par : string . Close parentesis character, default=`)`.
Returns: Vector2. Vector2 object.
-> usage:
`one = Vector2.from("1.0,2"), plot(one.x)`
copy(this)
Creates a deep copy of a vector.
Parameters:
this : Vector2 . Vector2 object.
Returns: Vector2. Vector2 object.
-> usage:
`a = Vector2.new(1.0) , b = a.copy() , plot(b.x)`
down()
Vector in the form `(0, -1)`.
Returns: Vector2. Vector2 object.
left()
Vector in the form `(-1, 0)`.
Returns: Vector2. Vector2 object.
right()
Vector in the form `(1, 0)`.
Returns: Vector2. Vector2 object.
up()
Vector in the form `(0, 1)`.
Returns: Vector2. Vector2 object.
one()
Vector in the form `(1, 1)`.
Returns: Vector2. Vector2 object.
zero()
Vector in the form `(0, 0)`.
Returns: Vector2. Vector2 object.
minus_one()
Vector in the form `(-1, -1)`.
Returns: Vector2. Vector2 object.
unit_x()
Vector in the form `(1, 0)`.
Returns: Vector2. Vector2 object.
unit_y()
Vector in the form `(0, 1)`.
Returns: Vector2. Vector2 object.
nan()
Vector in the form `(float(na), float(na))`.
Returns: Vector2. Vector2 object.
xy(this)
Return the values of `x` and `y` as a tuple.
Parameters:
this : Vector2 . Vector2 object.
Returns: .
-> usage:
`a = Vector2.new(1.0, 1.0) , = a.xy() , plot(ax)`
length_squared(this)
Length of vector `a` in the form. `a.x^2 + a.y^2`, for comparing vectors this is computationaly lighter.
Parameters:
this : Vector2 . Vector2 object.
Returns: float. Squared length of vector.
-> usage:
`a = Vector2.new(1.0, 1.0) , plot(a.length_squared())`
length(this)
Magnitude of vector `a` in the form. `sqrt(a.x^2 + a.y^2)`
Parameters:
this : Vector2 . Vector2 object.
Returns: float. Length of vector.
-> usage:
`a = Vector2.new(1.0, 1.0) , plot(a.length())`
normalize(a)
Vector normalized with a magnitude of 1, in the form. `a / length(a)`.
Parameters:
a : Vector2 . Vector2 object.
Returns: Vector2. Vector2 object.
-> usage:
`a = normalize(Vector2.new(3.0, 2.0)) , plot(a.y)`
isNA(this)
Checks if any of the components is `na`.
Parameters:
this : Vector2 . Vector2 object.
Returns: bool.
usage:
p = Vector2.new(1.0, na) , plot(isNA(p)?1:0)
add(a, b)
Adds vector `b` to `a`, in the form `(a.x + b.x, a.y + b.y)`.
Parameters:
a : Vector2 . Vector2 object.
b : Vector2 . Vector2 object.
Returns: Vector2. Vector2 object.
-> usage:
`a = one() , b = one() , c = add(a, b) , plot(c.x)`
add(a, b)
Adds vector `b` to `a`, in the form `(a.x + b, a.y + b)`.
Parameters:
a : Vector2 . Vector2 object.
b : float . Value.
Returns: Vector2. Vector2 object.
-> usage:
`a = one() , b = 1.0 , c = add(a, b) , plot(c.x)`
add(a, b)
Adds vector `b` to `a`, in the form `(a + b.x, a + b.y)`.
Parameters:
a : float . Value.
b : Vector2 . Vector2 object.
Returns: Vector2. Vector2 object.
-> usage:
`a = 1.0 , b = one() , c = add(a, b) , plot(c.x)`
subtract(a, b)
Subtract vector `b` from `a`, in the form `(a.x - b.x, a.y - b.y)`.
Parameters:
a : Vector2 . Vector2 object.
b : Vector2 . Vector2 object.
Returns: Vector2. Vector2 object.
-> usage:
`a = one() , b = one() , c = subtract(a, b) , plot(c.x)`
subtract(a, b)
Subtract vector `b` from `a`, in the form `(a.x - b, a.y - b)`.
Parameters:
a : Vector2 . vector2 object.
b : float . Value.
Returns: Vector2. Vector2 object.
-> usage:
`a = one() , b = 1.0 , c = subtract(a, b) , plot(c.x)`
subtract(a, b)
Subtract vector `b` from `a`, in the form `(a - b.x, a - b.y)`.
Parameters:
a : float . value.
b : Vector2 . Vector2 object.
Returns: Vector2. Vector2 object.
-> usage:
`a = 1.0 , b = one() , c = subtract(a, b) , plot(c.x)`
multiply(a, b)
Multiply vector `a` with `b`, in the form `(a.x * b.x, a.y * b.y)`.
Parameters:
a : Vector2 . Vector2 object.
b : Vector2 . Vector2 object.
Returns: Vector2. Vector2 object.
-> usage:
`a = one() , b = one() , c = multiply(a, b) , plot(c.x)`
multiply(a, b)
Multiply vector `a` with `b`, in the form `(a.x * b, a.y * b)`.
Parameters:
a : Vector2 . Vector2 object.
b : float . Value.
Returns: Vector2. Vector2 object.
-> usage:
`a = one() , b = 1.0 , c = multiply(a, b) , plot(c.x)`
multiply(a, b)
Multiply vector `a` with `b`, in the form `(a * b.x, a * b.y)`.
Parameters:
a : float . Value.
b : Vector2 . Vector2 object.
Returns: Vector2. Vector2 object.
-> usage:
`a = 1.0 , b = one() , c = multiply(a, b) , plot(c.x)`
divide(a, b)
Divide vector `a` with `b`, in the form `(a.x / b.x, a.y / b.y)`.
Parameters:
a : Vector2 . Vector2 object.
b : Vector2 . Vector2 object.
Returns: Vector2. Vector2 object.
-> usage:
`a = from(3.0) , b = from(2.0) , c = divide(a, b) , plot(c.x)`
divide(a, b)
Divide vector `a` with value `b`, in the form `(a.x / b, a.y / b)`.
Parameters:
a : Vector2 . Vector2 object.
b : float . Value.
Returns: Vector2. Vector2 object.
-> usage:
`a = from(3.0) , b = 2.0 , c = divide(a, b) , plot(c.x)`
divide(a, b)
Divide value `a` with vector `b`, in the form `(a / b.x, a / b.y)`.
Parameters:
a : float . Value.
b : Vector2 . Vector2 object.
Returns: Vector2. Vector2 object.
-> usage:
`a = 3.0 , b = from(2.0) , c = divide(a, b) , plot(c.x)`
negate(a)
Negative of vector `a`, in the form `(-a.x, -a.y)`.
Parameters:
a : Vector2 . Vector2 object.
Returns: Vector2. Vector2 object.
-> usage:
`a = from(3.0) , b = a.negate , plot(b.x)`
pow(a, b)
Raise vector `a` with exponent vector `b`, in the form `(a.x ^ b.x, a.y ^ b.y)`.
Parameters:
a : Vector2 . Vector2 object.
b : Vector2 . Vector2 object.
Returns: Vector2. Vector2 object.
-> usage:
`a = from(3.0) , b = from(2.0) , c = pow(a, b) , plot(c.x)`
pow(a, b)
Raise vector `a` with value `b`, in the form `(a.x ^ b, a.y ^ b)`.
Parameters:
a : Vector2 . Vector2 object.
b : float . Value.
Returns: Vector2. Vector2 object.
-> usage:
`a = from(3.0) , b = 2.0 , c = pow(a, b) , plot(c.x)`
pow(a, b)
Raise value `a` with vector `b`, in the form `(a ^ b.x, a ^ b.y)`.
Parameters:
a : float . Value.
b : Vector2 . Vector2 object.
Returns: Vector2. Vector2 object.
-> usage:
`a = 3.0 , b = from(2.0) , c = pow(a, b) , plot(c.x)`
sqrt(a)
Square root of the elements in a vector.
Parameters:
a : Vector2 . Vector2 object.
Returns: Vector2. Vector2 object.
-> usage:
`a = from(3.0) , b = sqrt(a) , plot(b.x)`
abs(a)
Absolute properties of the vector.
Parameters:
a : Vector2 . Vector2 object.
Returns: Vector2. Vector2 object.
-> usage:
`a = from(-3.0) , b = abs(a) , plot(b.x)`
min(a)
Lowest element of a vector.
Parameters:
a : Vector2 . Vector2 object.
Returns: float.
-> usage:
`a = new(3.0, 1.5) , b = min(a) , plot(b)`
max(a)
Highest element of a vector.
Parameters:
a : Vector2 . Vector2 object.
Returns: float.
-> usage:
`a = new(3.0, 1.5) , b = max(a) , plot(b)`
vmax(a, b)
Highest elements of two vectors.
Parameters:
a : Vector2 . Vector2 object.
b : Vector2 . Vector2 object.
Returns: Vector2. Vector2 object.
-> usage:
`a = new(3.0, 2.0) , b = new(2.0, 3.0) , c = vmax(a, b) , plot(c.x)`
vmax(a, b, c)
Highest elements of three vectors.
Parameters:
a : Vector2 . Vector2 object.
b : Vector2 . Vector2 object.
c : Vector2 . Vector2 object.
Returns: Vector2. Vector2 object.
-> usage:
`a = new(3.0, 2.0) , b = new(2.0, 3.0) , c = new(1.5, 4.5) , d = vmax(a, b, c) , plot(d.x)`
vmin(a, b)
Lowest elements of two vectors.
Parameters:
a : Vector2 . Vector2 object.
b : Vector2 . Vector2 object.
Returns: Vector2. Vector2 object.
-> usage:
`a = new(3.0, 2.0) , b = new(2.0, 3.0) , c = vmin(a, b) , plot(c.x)`
vmin(a, b, c)
Lowest elements of three vectors.
Parameters:
a : Vector2 . Vector2 object.
b : Vector2 . Vector2 object.
c : Vector2 . Vector2 object.
Returns: Vector2. Vector2 object.
-> usage:
`a = new(3.0, 2.0) , b = new(2.0, 3.0) , c = new(1.5, 4.5) , d = vmin(a, b, c) , plot(d.x)`
perp(a)
Perpendicular Vector of `a`, in the form `(a.y, -a.x)`.
Parameters:
a : Vector2 . Vector2 object.
Returns: Vector2. Vector2 object.
-> usage:
`a = new(3.0, 1.5) , b = perp(a) , plot(b.x)`
floor(a)
Compute the floor of vector `a`.
Parameters:
a : Vector2 . Vector2 object.
Returns: Vector2. Vector2 object.
-> usage:
`a = new(3.0, 1.5) , b = floor(a) , plot(b.x)`
ceil(a)
Ceils vector `a`.
Parameters:
a : Vector2 . Vector2 object.
Returns: Vector2. Vector2 object.
-> usage:
`a = new(3.0, 1.5) , b = ceil(a) , plot(b.x)`
ceil(a, digits)
Ceils vector `a`.
Parameters:
a : Vector2 . Vector2 object.
digits : int . Digits to use as ceiling.
Returns: Vector2. Vector2 object.
round(a)
Round of vector elements.
Parameters:
a : Vector2 . Vector2 object.
Returns: Vector2. Vector2 object.
-> usage:
`a = new(3.0, 1.5) , b = round(a) , plot(b.x)`
round(a, precision)
Round of vector elements.
Parameters:
a : Vector2 . Vector2 object.
precision : int . Number of digits to round vector "a" elements.
Returns: Vector2. Vector2 object.
-> usage:
`a = new(0.123456, 1.234567) , b = round(a, 2) , plot(b.x)`
fractional(a)
Compute the fractional part of the elements from vector `a`.
Parameters:
a : Vector2 . Vector2 object.
Returns: Vector2. Vector2 object.
-> usage:
`a = new(3.123456, 1.23456) , b = fractional(a) , plot(b.x)`
dot_product(a, b)
dot_product product of 2 vectors, in the form `a.x * b.x + a.y * b.y.
Parameters:
a : Vector2 . Vector2 object.
b : Vector2 . Vector2 object.
Returns: float.
-> usage:
`a = new(3.0, 1.5) , b = from(2.0) , c = dot_product(a, b) , plot(c)`
cross_product(a, b)
cross product of 2 vectors, in the form `a.x * b.y - a.y * b.x`.
Parameters:
a : Vector2 . Vector2 object.
b : Vector2 . Vector2 object.
Returns: float.
-> usage:
`a = new(3.0, 1.5) , b = from(2.0) , c = cross_product(a, b) , plot(c)`
equals(a, b)
Compares two vectors
Parameters:
a : Vector2 . Vector2 object.
b : Vector2 . Vector2 object.
Returns: bool. Representing the equality.
-> usage:
`a = new(3.0, 1.5) , b = from(2.0) , c = equals(a, b) ? 1 : 0 , plot(c)`
sin(a)
Compute the sine of argument vector `a`.
Parameters:
a : Vector2 . Vector2 object.
Returns: Vector2. Vector2 object.
-> usage:
`a = new(3.0, 1.5) , b = sin(a) , plot(b.x)`
cos(a)
Compute the cosine of argument vector `a`.
Parameters:
a : Vector2 . Vector2 object.
Returns: Vector2. Vector2 object.
-> usage:
`a = new(3.0, 1.5) , b = cos(a) , plot(b.x)`
tan(a)
Compute the tangent of argument vector `a`.
Parameters:
a : Vector2 . Vector2 object.
Returns: Vector2. Vector2 object.
-> usage:
`a = new(3.0, 1.5) , b = tan(a) , plot(b.x)`
atan2(x, y)
Approximation to atan2 calculation, arc tangent of `y/x` in the range (-pi,pi) radians.
Parameters:
x : float . The x value of the vector.
y : float . The y value of the vector.
Returns: float. Value with angle in radians. (negative if quadrante 3 or 4)
-> usage:
`a = new(3.0, 1.5) , b = atan2(a.x, a.y) , plot(b)`
atan2(a)
Approximation to atan2 calculation, arc tangent of `y/x` in the range (-pi,pi) radians.
Parameters:
a : Vector2 . Vector2 object.
Returns: float, value with angle in radians. (negative if quadrante 3 or 4)
-> usage:
`a = new(3.0, 1.5) , b = atan2(a) , plot(b)`
distance(a, b)
Distance between vector `a` and `b`.
Parameters:
a : Vector2 . Vector2 object.
b : Vector2 . Vector2 object.
Returns: float.
-> usage:
`a = new(3.0, 1.5) , b = from(2.0) , c = distance(a, b) , plot(c)`
rescale(a, length)
Rescale a vector to a new magnitude.
Parameters:
a : Vector2 . Vector2 object.
length : float . Magnitude.
Returns: Vector2. Vector2 object.
-> usage:
`a = new(3.0, 1.5) , b = 2.0 , c = rescale(a, b) , plot(c.x)`
rotate(a, radians)
Rotates vector by a angle.
Parameters:
a : Vector2 . Vector2 object.
radians : float . Angle value in radians.
Returns: Vector2. Vector2 object.
-> usage:
`a = new(3.0, 1.5) , b = 2.0 , c = rotate(a, b) , plot(c.x)`
rotate_degree(a, degree)
Rotates vector by a angle.
Parameters:
a : Vector2 . Vector2 object.
degree : float . Angle value in degrees.
Returns: Vector2. Vector2 object.
-> usage:
`a = new(3.0, 1.5) , b = 45.0 , c = rotate_degree(a, b) , plot(c.x)`
rotate_around(this, center, angle)
Rotates vector `target` around `origin` by angle value.
Parameters:
this
center : Vector2 . Vector2 object.
angle : float . Angle value in degrees.
Returns: Vector2. Vector2 object.
-> usage:
`a = new(3.0, 1.5) , b = from(2.0) , c = rotate_around(a, b, 45.0) , plot(c.x)`
perpendicular_distance(a, b, c)
Distance from point `a` to line between `b` and `c`.
Parameters:
a : Vector2 . Vector2 object.
b : Vector2 . Vector2 object.
c : Vector2 . Vector2 object.
Returns: float.
-> usage:
`a = new(1.5, 2.6) , b = from(1.0) , c = from(3.0) , d = perpendicular_distance(a, b, c) , plot(d.x)`
project(a, axis)
Project a vector onto another.
Parameters:
a : Vector2 . Vector2 object.
axis : Vector2 . Vector2 object.
Returns: Vector2. Vector2 object.
-> usage:
`a = new(3.0, 1.5) , b = from(2.0) , c = project(a, b) , plot(c.x)`
projectN(a, axis)
Project a vector onto a vector of unit length.
Parameters:
a : Vector2 . Vector2 object.
axis : Vector2 . Vector2 object.
Returns: Vector2. Vector2 object.
-> usage:
`a = new(3.0, 1.5) , b = from(2.0) , c = projectN(a, b) , plot(c.x)`
reflect(a, axis)
Reflect a vector on another.
Parameters:
a : Vector2 . Vector2 object.
axis
Returns: Vector2. Vector2 object.
-> usage:
`a = new(3.0, 1.5) , b = from(2.0) , c = reflect(a, b) , plot(c.x)`
reflectN(a, axis)
Reflect a vector to a arbitrary axis.
Parameters:
a : Vector2 . Vector2 object.
axis
Returns: Vector2. Vector2 object.
-> usage:
`a = new(3.0, 1.5) , b = from(2.0) , c = reflectN(a, b) , plot(c.x)`
angle(a)
Angle in radians of a vector.
Parameters:
a : Vector2 . Vector2 object.
Returns: float.
-> usage:
`a = new(3.0, 1.5) , b = angle(a) , plot(b)`
angle_unsigned(a, b)
unsigned degree angle between 0 and +180 by given two vectors.
Parameters:
a : Vector2 . Vector2 object.
b : Vector2 . Vector2 object.
Returns: float.
-> usage:
`a = new(3.0, 1.5) , b = from(2.0) , c = angle_unsigned(a, b) , plot(c)`
angle_signed(a, b)
Signed degree angle between -180 and +180 by given two vectors.
Parameters:
a : Vector2 . Vector2 object.
b : Vector2 . Vector2 object.
Returns: float.
-> usage:
`a = new(3.0, 1.5) , b = from(2.0) , c = angle_signed(a, b) , plot(c)`
angle_360(a, b)
Degree angle between 0 and 360 by given two vectors
Parameters:
a : Vector2 . Vector2 object.
b : Vector2 . Vector2 object.
Returns: float.
-> usage:
`a = new(3.0, 1.5) , b = from(2.0) , c = angle_360(a, b) , plot(c)`
clamp(a, min, max)
Restricts a vector between a min and max value.
Parameters:
a : Vector2 . Vector2 object.
min
max
Returns: Vector2. Vector2 object.
-> usage:
`a = new(3.0, 1.5) , b = from(2.0) , c = from(2.5) , d = clamp(a, b, c) , plot(d.x)`
clamp(a, min, max)
Restricts a vector between a min and max value.
Parameters:
a : Vector2 . Vector2 object.
min : float . Lower boundary value.
max : float . Higher boundary value.
Returns: Vector2. Vector2 object.
-> usage:
`a = new(3.0, 1.5) , b = clamp(a, 2.0, 2.5) , plot(b.x)`
lerp(a, b, rate)
Linearly interpolates between vectors a and b by rate.
Parameters:
a : Vector2 . Vector2 object.
b : Vector2 . Vector2 object.
rate : float . Value between (a:-infinity -> b:1.0), negative values will move away from b.
Returns: Vector2. Vector2 object.
-> usage:
`a = new(3.0, 1.5) , b = from(2.0) , c = lerp(a, b, 0.5) , plot(c.x)`
herp(a, b, rate)
Hermite curve interpolation between vectors a and b by rate.
Parameters:
a : Vector2 . Vector2 object.
b : Vector2 . Vector2 object.
rate : Vector2 . Vector2 object. Value between (a:0 > 1:b).
Returns: Vector2. Vector2 object.
-> usage:
`a = new(3.0, 1.5) , b = from(2.0) , c = from(2.5) , d = herp(a, b, c) , plot(d.x)`
transform(position, mat)
Transform a vector by the given matrix.
Parameters:
position : Vector2 . Source vector.
mat : M32 . Transformation matrix
Returns: Vector2. Transformed vector.
transform(position, mat)
Transform a vector by the given matrix.
Parameters:
position : Vector2 . Source vector.
mat : M44 . Transformation matrix
Returns: Vector2. Transformed vector.
transform(position, mat)
Transform a vector by the given matrix.
Parameters:
position : Vector2 . Source vector.
mat : matrix . Transformation matrix, requires a 3x2 or a 4x4 matrix.
Returns: Vector2. Transformed vector.
transform(this, rotation)
Transform a vector by the given quaternion rotation value.
Parameters:
this : Vector2 . Source vector.
rotation : Quaternion . Rotation to apply.
Returns: Vector2. Transformed vector.
area_triangle(a, b, c)
Find the area in a triangle of vectors.
Parameters:
a : Vector2 . Vector2 object.
b : Vector2 . Vector2 object.
c : Vector2 . Vector2 object.
Returns: float.
-> usage:
`a = new(1.0, 2.0) , b = from(2.0) , c = from(1.0) , d = area_triangle(a, b, c) , plot(d.x)`
random(max)
2D random value.
Parameters:
max : Vector2 . Vector2 object. Vector upper boundary.
Returns: Vector2. Vector2 object.
-> usage:
`a = from(2.0) , b = random(a) , plot(b.x)`
random(max)
2D random value.
Parameters:
max : float, Vector upper boundary.
Returns: Vector2. Vector2 object.
-> usage:
`a = random(2.0) , plot(a.x)`
random(min, max)
2D random value.
Parameters:
min : Vector2 . Vector2 object. Vector lower boundary.
max : Vector2 . Vector2 object. Vector upper boundary.
Returns: Vector2. Vector2 object.
-> usage:
`a = from(1.0) , b = from(2.0) , c = random(a, b) , plot(c.x)`
random(min, max)
2D random value.
Parameters:
min : Vector2 . Vector2 object. Vector lower boundary.
max : Vector2 . Vector2 object. Vector upper boundary.
Returns: Vector2. Vector2 object.
-> usage:
`a = random(1.0, 2.0) , plot(a.x)`
noise(a)
2D Noise based on Morgan McGuire @morgan3d.
Parameters:
a : Vector2 . Vector2 object.
Returns: Vector2. Vector2 object.
-> usage:
`a = from(2.0) , b = noise(a) , plot(b.x)`
to_string(a)
Converts vector `a` to a string format, in the form `"(x, y)"`.
Parameters:
a : Vector2 . Vector2 object.
Returns: string. In `"(x, y)"` format.
-> usage:
`a = from(2.0) , l = barstate.islast ? label.new(bar_index, 0.0, to_string(a)) : label(na)`
to_string(a, format)
Converts vector `a` to a string format, in the form `"(x, y)"`.
Parameters:
a : Vector2 . Vector2 object.
format : string . Format to apply transformation.
Returns: string. In `"(x, y)"` format.
-> usage:
`a = from(2.123456) , l = barstate.islast ? label.new(bar_index, 0.0, to_string(a, "#.##")) : label(na)`
to_array(a)
Converts vector to a array format.
Parameters:
a : Vector2 . Vector2 object.
Returns: array.
-> usage:
`a = from(2.0) , b = to_array(a) , plot(array.get(b, 0))`
to_barycentric(this, a, b, c)
Captures the barycentric coordinate of a cartesian position in the triangle plane.
Parameters:
this : Vector2 . Source cartesian coordinate position.
a : Vector2 . Triangle corner `a` vertice.
b : Vector2 . Triangle corner `b` vertice.
c : Vector2 . Triangle corner `c` vertice.
Returns: bool.
from_barycentric(this, a, b, c)
Captures the cartesian coordinate of a barycentric position in the triangle plane.
Parameters:
this : Vector2 . Source barycentric coordinate position.
a : Vector2 . Triangle corner `a` vertice.
b : Vector2 . Triangle corner `b` vertice.
c : Vector2 . Triangle corner `c` vertice.
Returns: bool.
to_complex(this)
Translate a Vector2 structure to complex.
Parameters:
this : Vector2 . Source vector.
Returns: Complex.
to_polar(this)
Translate a Vector2 cartesian coordinate into polar coordinates.
Parameters:
this : Vector2 . Source vector.
Returns: Pole. The returned angle is in radians. Biblioteca

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666 & BKThis method uses common numbers which rule the word, 666, so ma 6,12,18,66,180 and the boss method whose ma 7, 14, 21, 77, 231. Indicador

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