DiddlyUtility

TODO: add library description here
getStringTimeMinus1Minute(london_ssth, london_sstm)
Parameters:
london_ssth
london_sstm
getLadderStepIncrement(_price)
Parameters:
_price
getLadderIndexForPrice(_price, _ladderRange)
Parameters:
_price
_ladderRange
getLadderStartPriceRange(_price, _ladderRange)
Parameters:
_price
_ladderRange
get_volume_string(_volume)
Parameters:
_volume
floorDown(number, decimals)
Parameters:
number
decimals
countDigitsBeforeDecimal(n)
Parameters:
n
countDigitsAfterDecimal(n)
Parameters:
n
getChartTimePeriodAsSeconds(_chartPeriod)
Parameters:
_chartPeriod
debug(_txt)
Parameters:
_txt
Added:
CheckZoneRelativeStateToPrice(_lineType, _IsBroken, _lineExceptionLevel, _closePrice, _lineUpperPrice, _lineLowerPrice, _zoneIndex, _closedWithinZoneIndex, _nearestResistanceZoneAboveIndex, _nearestResistanceZoneAboveDistance, _nearestBuyersZoneAboveIndex, _nearestBuyersZoneAboveDistance, _nearestSupportZoneBelowIndex, _nearestSupportZoneBelowDistance, _nearestSellersZoneBelowIndex, _nearestSellersZoneBelowDistance)
Parameters:
_lineType (int)
_IsBroken (bool)
_lineExceptionLevel (int)
_closePrice (float)
_lineUpperPrice (float)
_lineLowerPrice (float)
_zoneIndex (int)
_closedWithinZoneIndex (int)
_nearestResistanceZoneAboveIndex (int)
_nearestResistanceZoneAboveDistance (float)
_nearestBuyersZoneAboveIndex (int)
_nearestBuyersZoneAboveDistance (float)
_nearestSupportZoneBelowIndex (int)
_nearestSupportZoneBelowDistance (float)
_nearestSellersZoneBelowIndex (int)
_nearestSellersZoneBelowDistance (float)
completeZoneRelativeAnalysis(_closedWithinZoneIndex, _nearestResistanceZoneAboveIndex, _nearestResistanceZoneAboveDistance, _nearestBuyersZoneAboveIndex, _nearestBuyersZoneAboveDistance, _nearestSupportZoneBelowIndex, _nearestSupportZoneBelowDistance, _nearestSellersZoneBelowIndex, _nearestSellersZoneBelowDistance)
Parameters:
_closedWithinZoneIndex (int)
_nearestResistanceZoneAboveIndex (int)
_nearestResistanceZoneAboveDistance (float)
_nearestBuyersZoneAboveIndex (int)
_nearestBuyersZoneAboveDistance (float)
_nearestSupportZoneBelowIndex (int)
_nearestSupportZoneBelowDistance (float)
_nearestSellersZoneBelowIndex (int)
_nearestSellersZoneBelowDistance (float)
addLabel(_boxEnd, _yPos, _text, _toolTip, _textColor)
Parameters:
_boxEnd (int)
_yPos (float)
_text (string)
_toolTip (string)
_textColor (color)
buidZoneUI(_time, _top, _bottom, _zoneMethod, _zoneType1, _exceptionLevel1, _zoneType1DisplayLabel, _zoneType2, _exceptionLevel2, _zoneType2DisplayLabel, _boxEnd, _border_style, _text, _toolTip, _textColor, _zoneColourBull1, _zoneColourBull2, _zoneColourBull3, _zoneColourBull4, _zoneColourBear1, _zoneColourBear2, _zoneColourBear3, _zoneColourBear4, _zoneLineColourBull1, _zoneLineColourBull2, _zoneLineColourBull3, _zoneLineColourBull4, _zoneLineColourBear1, _zoneLineColourBear2, _zoneLineColourBear3, _zoneLineColourBear4, _borderWidthActive)
Parameters:
_time (int)
_top (float)
_bottom (float)
_zoneMethod (int)
_zoneType1 (int)
_exceptionLevel1 (int)
_zoneType1DisplayLabel (bool)
_zoneType2 (int)
_exceptionLevel2 (int)
_zoneType2DisplayLabel (bool)
_boxEnd (int)
_border_style (string)
_text (string)
_toolTip (string)
_textColor (color)
_zoneColourBull1 (color)
_zoneColourBull2 (color)
_zoneColourBull3 (color)
_zoneColourBull4 (color)
_zoneColourBear1 (color)
_zoneColourBear2 (color)
_zoneColourBear3 (color)
_zoneColourBear4 (color)
_zoneLineColourBull1 (color)
_zoneLineColourBull2 (color)
_zoneLineColourBull3 (color)
_zoneLineColourBull4 (color)
_zoneLineColourBear1 (color)
_zoneLineColourBear2 (color)
_zoneLineColourBear3 (color)
_zoneLineColourBear4 (color)
_borderWidthActive (int)
setZoneColour(_uiBox, _zoneMethod, _zoneType1, _isBroken, _type1ExceptionLevel, _zoneType2, _type2ExceptionLevel, _isTrapZone, _zoneTrapBullColour, _zoneTrapBearColour, _zoneColourBull1, _zoneColourBull2, _zoneColourBull3, _zoneColourBull4, _zoneColourBear1, _zoneColourBear2, _zoneColourBear3, _zoneColourBear4)
Parameters:
_uiBox (box)
_zoneMethod (int)
_zoneType1 (int)
_isBroken (bool)
_type1ExceptionLevel (int)
_zoneType2 (int)
_type2ExceptionLevel (int)
_isTrapZone (bool)
_zoneTrapBullColour (color)
_zoneTrapBearColour (color)
_zoneColourBull1 (color)
_zoneColourBull2 (color)
_zoneColourBull3 (color)
_zoneColourBull4 (color)
_zoneColourBear1 (color)
_zoneColourBear2 (color)
_zoneColourBear3 (color)
_zoneColourBear4 (color)
amendBrokenLevelUI(_uiBox, _zoneMethod, _zoneType1, _type1ExceptionLevel, _zoneType2, _type2ExceptionLevel, _boxEnd, _border_style, _isTrapZone, _zoneTrapBullColour, _zoneTrapBearColour, _zoneColourBull1, _zoneColourBull2, _zoneColourBull3, _zoneColourBull4, _zoneColourBear1, _zoneColourBear2, _zoneColourBear3, _zoneColourBear4, _borderWidth)
Parameters:
_uiBox (box)
_zoneMethod (int)
_zoneType1 (int)
_type1ExceptionLevel (int)
_zoneType2 (int)
_type2ExceptionLevel (int)
_boxEnd (int)
_border_style (string)
_isTrapZone (bool)
_zoneTrapBullColour (color)
_zoneTrapBearColour (color)
_zoneColourBull1 (color)
_zoneColourBull2 (color)
_zoneColourBull3 (color)
_zoneColourBull4 (color)
_zoneColourBear1 (color)
_zoneColourBear2 (color)
_zoneColourBear3 (color)
_zoneColourBear4 (color)
_borderWidth (int)
manageZoneInformation(_label, _textElement, _text)
Parameters:
_label (label)
_textElement (int)
_text (string)
getZoneName(_zoneType)
Parameters:
_zoneType (int)
getZoneSetupType(_setupType)
Parameters:
_setupType (int)
getCurrentDayOfWeek()
isInUSstockOpenMarket()
isInUSstockPostMarket()
isInUSstockPreMarket()
Biblioteca Pine
Siguiendo fielmente el espíritu de TradingView, el autor ha publicado este código Pine como una biblioteca de código, permitiendo que otros programadores de Pine en nuestra comunidad puedan volver a utilizarlo. ¡Un brindis por el autor! Puede utilizar esta biblioteca de forma privada o en otras publicaciones de código abierto, pero tenga en cuenta que la reutilización de este código en publicaciones se rige por las Normas internas.
Exención de responsabilidad
Biblioteca Pine
Siguiendo fielmente el espíritu de TradingView, el autor ha publicado este código Pine como una biblioteca de código, permitiendo que otros programadores de Pine en nuestra comunidad puedan volver a utilizarlo. ¡Un brindis por el autor! Puede utilizar esta biblioteca de forma privada o en otras publicaciones de código abierto, pero tenga en cuenta que la reutilización de este código en publicaciones se rige por las Normas internas.