DiddlyUtility

TODO: add library description here
getStringTimeMinus1Minute(london_ssth, london_sstm)
Parameters:
london_ssth
london_sstm
getLadderStepIncrement(_price)
Parameters:
_price
getLadderIndexForPrice(_price, _ladderRange)
Parameters:
_price
_ladderRange
getLadderStartPriceRange(_price, _ladderRange)
Parameters:
_price
_ladderRange
get_volume_string(_volume)
Parameters:
_volume
floorDown(number, decimals)
Parameters:
number
decimals
countDigitsBeforeDecimal(n)
Parameters:
n
countDigitsAfterDecimal(n)
Parameters:
n
getChartTimePeriodAsSeconds(_chartPeriod)
Parameters:
_chartPeriod
debug(_txt)
Parameters:
_txt
Added:
CheckZoneRelativeStateToPrice(_lineType, _IsBroken, _lineExceptionLevel, _closePrice, _lineUpperPrice, _lineLowerPrice, _zoneIndex, _closedWithinZoneIndex, _nearestResistanceZoneAboveIndex, _nearestResistanceZoneAboveDistance, _nearestBuyersZoneAboveIndex, _nearestBuyersZoneAboveDistance, _nearestSupportZoneBelowIndex, _nearestSupportZoneBelowDistance, _nearestSellersZoneBelowIndex, _nearestSellersZoneBelowDistance)
Parameters:
_lineType (int)
_IsBroken (bool)
_lineExceptionLevel (int)
_closePrice (float)
_lineUpperPrice (float)
_lineLowerPrice (float)
_zoneIndex (int)
_closedWithinZoneIndex (int)
_nearestResistanceZoneAboveIndex (int)
_nearestResistanceZoneAboveDistance (float)
_nearestBuyersZoneAboveIndex (int)
_nearestBuyersZoneAboveDistance (float)
_nearestSupportZoneBelowIndex (int)
_nearestSupportZoneBelowDistance (float)
_nearestSellersZoneBelowIndex (int)
_nearestSellersZoneBelowDistance (float)
completeZoneRelativeAnalysis(_closedWithinZoneIndex, _nearestResistanceZoneAboveIndex, _nearestResistanceZoneAboveDistance, _nearestBuyersZoneAboveIndex, _nearestBuyersZoneAboveDistance, _nearestSupportZoneBelowIndex, _nearestSupportZoneBelowDistance, _nearestSellersZoneBelowIndex, _nearestSellersZoneBelowDistance)
Parameters:
_closedWithinZoneIndex (int)
_nearestResistanceZoneAboveIndex (int)
_nearestResistanceZoneAboveDistance (float)
_nearestBuyersZoneAboveIndex (int)
_nearestBuyersZoneAboveDistance (float)
_nearestSupportZoneBelowIndex (int)
_nearestSupportZoneBelowDistance (float)
_nearestSellersZoneBelowIndex (int)
_nearestSellersZoneBelowDistance (float)
addLabel(_boxEnd, _yPos, _text, _toolTip, _textColor)
Parameters:
_boxEnd (int)
_yPos (float)
_text (string)
_toolTip (string)
_textColor (color)
buidZoneUI(_time, _top, _bottom, _zoneMethod, _zoneType1, _exceptionLevel1, _zoneType1DisplayLabel, _zoneType2, _exceptionLevel2, _zoneType2DisplayLabel, _boxEnd, _border_style, _text, _toolTip, _textColor, _zoneColourBull1, _zoneColourBull2, _zoneColourBull3, _zoneColourBull4, _zoneColourBear1, _zoneColourBear2, _zoneColourBear3, _zoneColourBear4, _zoneLineColourBull1, _zoneLineColourBull2, _zoneLineColourBull3, _zoneLineColourBull4, _zoneLineColourBear1, _zoneLineColourBear2, _zoneLineColourBear3, _zoneLineColourBear4, _borderWidthActive)
Parameters:
_time (int)
_top (float)
_bottom (float)
_zoneMethod (int)
_zoneType1 (int)
_exceptionLevel1 (int)
_zoneType1DisplayLabel (bool)
_zoneType2 (int)
_exceptionLevel2 (int)
_zoneType2DisplayLabel (bool)
_boxEnd (int)
_border_style (string)
_text (string)
_toolTip (string)
_textColor (color)
_zoneColourBull1 (color)
_zoneColourBull2 (color)
_zoneColourBull3 (color)
_zoneColourBull4 (color)
_zoneColourBear1 (color)
_zoneColourBear2 (color)
_zoneColourBear3 (color)
_zoneColourBear4 (color)
_zoneLineColourBull1 (color)
_zoneLineColourBull2 (color)
_zoneLineColourBull3 (color)
_zoneLineColourBull4 (color)
_zoneLineColourBear1 (color)
_zoneLineColourBear2 (color)
_zoneLineColourBear3 (color)
_zoneLineColourBear4 (color)
_borderWidthActive (int)
setZoneColour(_uiBox, _zoneMethod, _zoneType1, _isBroken, _type1ExceptionLevel, _zoneType2, _type2ExceptionLevel, _isTrapZone, _zoneTrapBullColour, _zoneTrapBearColour, _zoneColourBull1, _zoneColourBull2, _zoneColourBull3, _zoneColourBull4, _zoneColourBear1, _zoneColourBear2, _zoneColourBear3, _zoneColourBear4)
Parameters:
_uiBox (box)
_zoneMethod (int)
_zoneType1 (int)
_isBroken (bool)
_type1ExceptionLevel (int)
_zoneType2 (int)
_type2ExceptionLevel (int)
_isTrapZone (bool)
_zoneTrapBullColour (color)
_zoneTrapBearColour (color)
_zoneColourBull1 (color)
_zoneColourBull2 (color)
_zoneColourBull3 (color)
_zoneColourBull4 (color)
_zoneColourBear1 (color)
_zoneColourBear2 (color)
_zoneColourBear3 (color)
_zoneColourBear4 (color)
amendBrokenLevelUI(_uiBox, _zoneMethod, _zoneType1, _type1ExceptionLevel, _zoneType2, _type2ExceptionLevel, _boxEnd, _border_style, _isTrapZone, _zoneTrapBullColour, _zoneTrapBearColour, _zoneColourBull1, _zoneColourBull2, _zoneColourBull3, _zoneColourBull4, _zoneColourBear1, _zoneColourBear2, _zoneColourBear3, _zoneColourBear4, _borderWidth)
Parameters:
_uiBox (box)
_zoneMethod (int)
_zoneType1 (int)
_type1ExceptionLevel (int)
_zoneType2 (int)
_type2ExceptionLevel (int)
_boxEnd (int)
_border_style (string)
_isTrapZone (bool)
_zoneTrapBullColour (color)
_zoneTrapBearColour (color)
_zoneColourBull1 (color)
_zoneColourBull2 (color)
_zoneColourBull3 (color)
_zoneColourBull4 (color)
_zoneColourBear1 (color)
_zoneColourBear2 (color)
_zoneColourBear3 (color)
_zoneColourBear4 (color)
_borderWidth (int)
manageZoneInformation(_label, _textElement, _text)
Parameters:
_label (label)
_textElement (int)
_text (string)
getZoneName(_zoneType)
Parameters:
_zoneType (int)
getZoneSetupType(_setupType)
Parameters:
_setupType (int)
getCurrentDayOfWeek()
isInUSstockOpenMarket()
isInUSstockPostMarket()
isInUSstockPreMarket()
Biblioteca Pine
Fiel al espíritu de TradingView, el autor ha publicado este código de Pine como biblioteca de código abierto, para que otros programadores Pine de nuestra comunidad puedan reutilizarlo. ¡Enhorabuena al autor! Puede usar esta biblioteca de forma privada o en otras publicaciones de código abierto, pero la reutilización de este código en publicaciones está sujeta a nuestras Normas internas.
Exención de responsabilidad
Biblioteca Pine
Fiel al espíritu de TradingView, el autor ha publicado este código de Pine como biblioteca de código abierto, para que otros programadores Pine de nuestra comunidad puedan reutilizarlo. ¡Enhorabuena al autor! Puede usar esta biblioteca de forma privada o en otras publicaciones de código abierto, pero la reutilización de este código en publicaciones está sujeta a nuestras Normas internas.