OPEN-SOURCE SCRIPT

HalfTrend Adaptive Pro v3

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half trend version 3.1//version=6
indicator("Candlestick Recognizer v1 (Praveen Edition)", overlay=true, max_labels_count=500)

// ──────────────────────────────
// Inputs: toggles & thresholds
// ──────────────────────────────
grpUse = "Enable Patterns"
useEngulf = input.bool(true, "Engulfing (Bull/Bear)", group=grpUse)
usePiercing = input.bool(true, "Piercing Line / Dark Cloud", group=grpUse)
useMarubozu = input.bool(true, "Marubozu (Bull/Bear)", group=grpUse)
useHammers = input.bool(true, "Hammer / Hanging Man", group=grpUse)
useInverted = input.bool(true, "Inverted Hammer / Shooting Star", group=grpUse)
useDoji = input.bool(true, "Doji", group=grpUse)
useStars = input.bool(true, "Morning/Evening Star", group=grpUse)
useThree = input.bool(true, "Three Soldiers / Three Crows", group=grpUse)

grpThr = "Thresholds"
minBodyPct = input.float(0.6, "Min Body vs Range (0-1) for 'strong body'", step=0.05, group=grpThr)
maxDojiBodyPct = input.float(0.1, "Max Body vs Range (0-1) for Doji", step=0.02, group=grpThr)
minEngulfFactor = input.float(1.02, "Engulf body size factor", step=0.01, group=grpThr)
wickRatioHammer = input.float(2.0, "Hammer lower wick ≥ body ×", step=0.1, group=grpThr)
wickRatioShooting = input.float(2.0, "Shooting Star upper wick ≥ body ×", step=0.1, group=grpThr)
gapTolerance = input.float(0.15, "Star gap tolerance as % of ATR", step=0.01, group=grpThr)

grpVis = "Visuals"
showLabels = input.bool(true, "Show Labels", group=grpVis)
labelSize = input.string("normal", "Label Size", options=["tiny","small","normal","large","huge"], group=grpVis)
onlyConfirmed = input.bool(true, "Only on bar close (confirmed)", group=grpVis)

// Colors
bullCol = color.new(color.green, 0)
bearCol = color.new(color.red, 0)
warnCol = color.new(color.yellow, 0)
textCol = color.black

// Helper to gate by confirmation
confirmed = onlyConfirmed ? barstate.isconfirmed : true

// ──────────────────────────────
// Candle math helpers
// ──────────────────────────────
body(o, c) => math.abs(c - o)
range(h, l) => h - l
isBull(o, c) => c > o
isBear(o, c) => c < o
upperW(h, o, c) => h - math.max(o, c)
lowerW(l, o, c) => math.min(o, c) - l
safeDiv(x, y) => y == 0.0 ? 0.0 : x / y

// Current and previous (p1, p2)
o = open, c = close, h = high, l = low
o1 = open[1], c1 = close[1], h1 = high[1], l1 = low[1]
o2 = open[2], c2 = close[2], h2 = high[2], l2 = low[2]

b = body(o, c)
r = range(h, l)
ub = upperW(h, o, c)
lb = lowerW(l, o, c)

b1 = body(o1, c1)
r1 = range(h1, l1)

b2 = body(o2, c2)
r2 = range(h2, l2)

bull = isBull(o, c)
bear = isBear(o, c)
bull1 = isBull(o1, c1)
bear1 = isBear(o1, c1)
bull2 = isBull(o2, c2)
bear2 = isBear(o2, c2)

bodyVsRange = safeDiv(b, r)
bodyVsRange1 = safeDiv(b1, r1)
bodyVsRange2 = safeDiv(b2, r2)

atr = ta.atr(14)

// ──────────────────────────────
/* Pattern logic */
// ──────────────────────────────

// 1) Engulfing
bullEngulf = useEngulf and confirmed and bear1 and bull and (b >= b1 * minEngulfFactor) and (o <= c1) and (c >= o1)
bearEngulf = useEngulf and confirmed and bull1 and bear and (b >= b1 * minEngulfFactor) and (o >= c1) and (c <= o1)

// 2) Piercing Line / Dark Cloud Cover
piercing = usePiercing and confirmed and bear1 and bull and c > (o1 + c1)/2 and o <= l1 + (h1 - l1)*0.25 // open near/below prior low, close into upper half
darkCloud = usePiercing and confirmed and bull1 and bear and c < (o1 + c1)/2 and o >= h1 - (h1 - l1)*0.25 // open near/above prior high, close into lower half

// 3) Marubozu (strong body, tiny wicks)
maruBull = useMarubozu and confirmed and bull and bodyVsRange >= minBodyPct and ub <= b * 0.1 and lb <= b * 0.1
maruBear = useMarubozu and confirmed and bear and bodyVsRange >= minBodyPct and ub <= b * 0.1 and lb <= b * 0.1

// 4) Hammer / Hanging Man (small body, long lower wick)
hammer = useHammers and confirmed and bull and lb >= b * wickRatioHammer and ub <= b * 0.5
hangingMan = useHammers and confirmed and bear and lb >= b * wickRatioHammer and ub <= b * 0.5

// 5) Inverted Hammer / Shooting Star (small body, long upper wick)
invHammer = useInverted and confirmed and bull and ub >= b * wickRatioShooting and lb <= b * 0.5
shootingStar = useInverted and confirmed and bear and ub >= b * wickRatioShooting and lb <= b * 0.5

// 6) Doji
doji = useDoji and confirmed and bodyVsRange <= maxDojiBodyPct

// 7) Morning Star

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